Rev Up Robotics
Publication date: February, 2020
Unlike other robotics books and curriculum, Rev Up Robotics takes a cross-curricular approach, showing educators how to begin incorporating robotics in tandem with computational thinking into content area lessons or adapting for electives.
The book meets readers where they are and is arranged in three major parts. Part 1 covers the basics, defining robotics and sharing real-world applications along with how to teach foundational skills for computational thinking and computer science. Part 2 shows robotics in practice within the context of content areas and features lesson plans mapped to academic and technology standards, including the ISTE Standards and the Computer Science Teachers Association Standards. Part 3 offers advice on pedagogy and teaching strategies backed by research from the learning sciences, and shares approaches to teaching robotics using project-based learning or as part of after-school clubs or robotics competitions.
The book includes:
Programming considerations, including a pathway from working with visual blocks to programming in C++.
K-8 applicable resources from leading organizations, including Carnegie Mellon, LEGO Education, littleBits, Ozobot, VEX Robotics, Code.org and NASA.
Actionable steps, pro tips and resources for getting started, improving practice and preparing students for computational thinking, programming, core coding concepts and computer science fundamentals.
And much more!
The goal of Rev Up Robotics is to provide an evergreen professional development resource that both teachers and schools can use to discover how to incorporate computational thinking, robotics and computer science into lessons that engage students and activate learning.
Publication date: Fall 2019
In the last three years, integration of both computational thinking (CT) and computer science (CS) into K-12 instruction has become a focus of many schools throughout the Commonwealth of Virginia and the United States. With this new widespread demand, educational leaders and educators are focusing efforts on understanding the core concepts and practices of CT and CS, looking for logical connections for integrating across curriculum, and seeking strategies for implementing a wide variety of educational technology tools (apps and devices).
Publication date: Fall 2019
The Journal of Technology Education provides a forum for scholarly discussion on topics relating to technology and engineering-related education.
Creative Coding: Lessons and Strategies to Teach Computer
Science Across the 6-8 Curriculum — Jorge Valenzuela
Publication date: June 22, 2018
Technology in the K-12 classroom is no longer an option. To prepare students for the future of work, life and citizenship, every school needs to be equipped with digital tools and staffed by educators who can harness technology to accelerate innovation in teaching and learning. Edtech for the K-12 Classroom is designed to empower future teachers to use technology effectively in their classrooms and schools. Meant to supplement or replace edtech textbooks, this ebook is a compilation of articles and multimedia offering concrete lesson plans, inspiring reflections and advice from edtech experts on how to empower learners using technology. The book includes readings, supplemented by videos, webinars and infographics, tied to the widely adopted ISTE Standards with examples on how to align lessons to the ISTE Standards for Students to empowers learners to be effective communicators, computational thinkers, innovative designers, global collaborators and digital citizens.
Chapter 6, Digital Equity:
Focus on equity to ensure that all students are ‘computer science material.’ — Jorge Valenzuela
The Elementary STEM Journal
Children's Technology and Engineering, Volume 22, Issue 3
Publication date: March 2018
Winner of ASAE's Gold Circle Award for Most Improved Journal and produced electronically four times each school year, The Elementary STEM Journal (formerly Children's Technology and Engineering) is a dynamic, practical journal for anyone interested in technological literacy in Grades K-6.
Featured Activity: Introduce Coding to Students with the littleBits Code Kit —Jorge Valenzuela
Literacy Strategies in STEM Education — Jorge Valenzuela
Publication date: April 2, 1017
The PBL Starter Kit is written for middle school and high school teachers who are new to PBL. It contains easy to read, to-the-point advice about designing, assessing, and managing your first, relatively simple project, with examples and tools to help you plan it well. It can be used as a supplement to BIE professional development workshops or as a stand-alone guide to PBL.
Moving from Dessert Projects to Gold Standard PBL: Bridge/Tower Design Challenges — Jorge Valenzuela